Computer-Music.com contains articles and product reviews related to making music using computers and creating 3D computer animation in sync with music. Computer-Music.com is also the home page of  Donald S. Griffin, an experienced professional composer, sound effects designer and audio consultant with an emphasis on computer games,  video games and internet music and sound effects. For pricing and contract availability send email to: DGriffin (@) Computer-Music (.) com

Computer-Music.com  contains articles and product reviews related to making music using computers and creating 3D computer animation in sync with music.
Computer-Music.com is also the home page of  Donald S. Griffin, an experienced professional composer, sound effects designer and audio consultant with an emphasis on computer games,  video games and internet music and sound effects. For pricing and contract availability send email to: DGriffin (@) Computer-Music (.) com



 

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Strata Studio Pro

As I said on the previous page I purchased Strata Studio Pro 2.5.3 as part of a way to save money by doing competitive upgrades from trueSpace to Lightwave. But buy it I did and it did have a reputation for excellent still renders though it has problems with some sort of noise or jittering with animation renders in certain common circumstances. I paid for it so I decided to give it a fair chance to impress me.

Strata Studio goes way back and I am told that at one time it was the 3D program of choice for all those 3D logos that seemed to be nowhere and then suddenly everywhere at once. Over the years the program seems to have stagnated. It received few updates or upgrades and they were far between and lacked the big advances being made by their competitors. Still, the program appears to have been so user friendly that many users stuck with it even to the point of using it at home when they were required to use some other package at work.

I can not say I spent a whole lot of time with Strata because I very quickly had Lightwave 3D and Cinema 4D dropped in my lap. The many thousands of pages I read around that time make it hard to remember much about Strata except that I found its renders quite nice. The overall program seemed competent but it had very few of the more modern tools I had come to expect in current software. Its reputed caustics were not true caustics at all but a system allowing you to choose a bitmap to be the shadow cast by your object. I also was uncomfortable with the interface's tendency to constantly leave you looking at your scene at oddly tilted angles. From everything I had read I did not hold much hope for the future of Strata so I was unwilling to commit a lot of time to it when nothing seemed to make it stand out.

Since then the company that purchased Strata a while back has finally come out with the new version everyone had been waiting for. While the feature list is a distinct improvement it seems to be too little and too late to make up for lost time and to keep up with their quickly moving competition. I would not shut the coffin on Strata yet though. This may well be just the first step in a real rebound.

Soon after studying Strata I had Lightwave and Cinema 4D dumped in my lap. I spent a few weeks with Lightwave then had to set it aside to prepare a Spot Review of Cinema 4D XL 6 with its new and refreshing 3D audio rendering capability.

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