Computer-Music.com contains articles and product reviews related to making music using computers and creating 3D computer animation in sync with music. Computer-Music.com is also the home page of  Donald S. Griffin, an experienced professional composer, sound effects designer and audio consultant with an emphasis on computer games,  video games and internet music and sound effects. For pricing and contract availability send email to: DGriffin (@) Computer-Music (.) com

Computer-Music.com  contains articles and product reviews related to making music using computers and creating 3D computer animation in sync with music.
Computer-Music.com is also the home page of  Donald S. Griffin, an experienced professional composer, sound effects designer and audio consultant with an emphasis on computer games,  video games and internet music and sound effects. For pricing and contract availability send email to: DGriffin (@) Computer-Music (.) com

Credits

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 Music Composing & Arranging:

Aladdin for Sega Genesis
Aladdin - Sega Genesis from Virgin Interactive, Disney, Sega.

5 original compositions and 5 arrangements from the movie were composed by Donald S. Griffin at the request of Virgin's audio director, Tommy Tallarico, who did the Genesis instruments and incidental transition music. Tommy assigned names to my code numbered tunes and the one he called 'Rug Ride' he eventually revoiced to all piano (sounding like two frantic Liberaces) and put it on Virgin's telephone system for several months. I never knew until I was put on hold the first time!

DESTINY
Destiny - PC from Interactive Magic.

25 minutes of all original CD music collectively called destiny but divided into movements depicting the different aspects of the game. Progress, Diplomacy, etc. Plus a high resolution music and sound effects sound track synced to the intro .avi movie. A high res segment from 'progress' in .AU format can be downloaded from Interactive Magic's Site. (Click on the box cover graphic.) I may also have some clips at this site by the time you read this.

AMERICAN CIVIL WAR
American Civil War: From Sumter To Appomattox from Interactive Magic.

Half an hour of CD audio original arrangements of authentic Civil War music performed approximately in the style of the time (only a few libertys were taken for modern ears) using either Brass Band or Fife & Drum. Music Research by Ellen Sorstokke (esorstok@ix.netcom.com)

The Jungle Book - Genesis - Box
The Jungle Book - Sega Genesis from Virgin Interactive.

Arranged 'I Wanna Be Like You' (King Louie's Tune) and one original composition both with Genesis Instruments by Mark Miller.

The Jungle Book - Super Nintendo
The Jungle Book - Super Nintendo from Virgin Interactive.

Arranged 'I Wanna Be Like You' (King Louie's Tune) and one original composition both with Genesis Instruments by Mark Miller.

Mario's Time Machine
Mario's Time Time Machine - PC from Software Toolworks.

Many original compositions in the style of different historic eras and locales. Music Research by Richard Kaplan.

Mario's Time Machine Deluxe
Mario's Time Time Machine Deluxe - PC from Software Toolworks.

Many original compositions in the style of different historic eras and locales. Music Research by Richard Kaplan. When the game went 'Deluxe' the instrumentation was modified from the original DOS game format which used my custom instrument set for Windows 95 generic MIDI by Don 'Murph' Lloyd the producer.

Aegis: Guardian Of The Fleet
Aegis: Guardian Of The Fleet - PC from Software Sorcery and James Jones.

Original Music.

Jutland
Jutland - PC from Software Sorcery and James Jones.

Original Music and Historical Arrangements.

Wild Learning Safari
Wild Learning Safari - PC from Comptons NewMedia.

About 24 original pieces of music depicting natural scenes around the world.

Razzle Dazzle 3D
Razzle Dazzle 3D - PC Screen Saver from WorldWide Microtronics.
'Self Composing' Algorithmic Music Engine.

Donald S. Griffin designed a Music Engine that, using very small files, could generate new music for up to 50,000 hours without generating the same tune. It could be (and was) easily adapted to different musical styles with add-on modules. I only saw one magazine review but it was very positive with respect to the music engine.

Monopoly Deluxe
Monopoly Deluxe - PC (DOS version only) from Virgin Interactive.

This original Dixieland theme was so well received it inspired the artists to create animation of 'Rich Uncle' conducting the music while it plays. It is the favorite of my wife, Kathy, and is sort of a good luck charm so I put it at the end of every "all new" demo tape.

Cool Spot - Genesis
Cool Spot - Sega Genesis from Virgin Interactive

The tune from the level used in the automatic demo mode was originally contracted by Virgin for Monopoly Deluxe (above) but audio producer Tommy Tallarico, who did the rest of the game's music, liked it so much that he re-voiced it and put in Cool Spot too.

Rules Of Engagement 2
Rules Of Engagement 2

Several original pieces of music including a new main theme arrangement which includes a highly modified version of the theme orginally composed by Dave Govett(?) (one of the Fat men.) Tom Carbone, creator of the Rules and Breach series' says I can quote him that I was his favorite game composer.

Carrier Strike
Carrier Strike - PC from SSI (Strategic Simulations, Inc.)

Several pieces of original music. This was my first game music. Computer Gaming World liked it.

I was immediately also contracted for music for Conflict: Korea but the finished music never made it into the game. There were difficulties with installing the Pascal sound drivers so the game had no sound at all at a time when some sort of sound had just become a necessary thing in any game.

Mavis Beacon Teaches Typing Version 3.0
Mavis Beacon Teaches Typing Version 3.0 - Software Toolworks.

Several pieces of original music plus a new arrangement of their traditional theme. A programming mistake that reprogrammed a music voice on the MIDI sound card to play an error beep caused the game music to sound terrible after your first mistake in a typing game. Ample punishment to be sure. I'd prefer a ruler across the knuckles myself.

Lords Of Midnight
Lords Of Midnight - PC from Domark.

Original digital audio sound tracks for both the cinematic introduction and dramatic ending. The Producers were blown away. When the music was mixed with the narration in England and added to the video it was very badly degraded by their mixing process. I will try to include some better quality clips from that music here. An entire interactive MIDI sound track was completed, tested, and approved in the US but in the UK they opted for Carmina Barona (done there) over and over and over and over and over again. That music (not mine) was badly criticised in magazine reviews. Such is life.

 
More to come as I acquire art (and remember more projects) and add new titles.

 

Sound Effects Only:

Full Tilt Pinball - PC from Cinematronics.

 

Space Cadet Pinball from Full Tilt Pinball in Microsoft Plus Pack Windows 95 - from Cinematronics.

Consulting:

(and some MIDI tweaking)

Cadillacs & Dinosaurs - PC from Rocket Science Games.

Donald S. Griffin was contracted by Mark Miller to help composers with adapting MIDI to the PC.

LoadStar - PC from Rocket Science Games.

Donald S. Griffin was contracted by Mark Miller to help composers with adapting MIDI to the PC.

[Under Construction]

Many more games will appear here as I acquire scanned box images, publisher addresses and web addresses. Other projects are always under development and will eventually appear here as they are announced to the public. Some projects are hard to define or were never published although my work was complete. I am struggling to find appropriate ways to display those here also.

[HRule Image]

 

For questions or comments contact the webmaster at
(you will have to remove the parentheses and  spaces; sorry but spam is a problem)
 dgriffin (@) computer-music (.) com
Copyright 1996-2004 Donald S. Griffin - Computer Music Consulting. All rights reserved.
Revised: February 04, 2004.
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