Computer-Music.com contains articles and product reviews related to making music using computers and creating 3D computer animation in sync with music. Computer-Music.com is also the home page of  Donald S. Griffin, an experienced professional composer, sound effects designer and audio consultant with an emphasis on computer games,  video games and internet music and sound effects. For pricing and contract availability send email to: DGriffin (@) Computer-Music (.) com

Computer-Music.com  contains articles and product reviews related to making music using computers and creating 3D computer animation in sync with music.
Computer-Music.com is also the home page of  Donald S. Griffin, an experienced professional composer, sound effects designer and audio consultant with an emphasis on computer games,  video games and internet music and sound effects. For pricing and contract availability send email to: DGriffin (@) Computer-Music (.) com

Bryce

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Bryce images http://www.metacreations.com

All of the images below were rendered in Metacreations Bryce some of the objects were created in other programs.


Test images: Most of my work with Bryce has been involved in getting to know the program. I have found that easily controlling the environment and the easy access to materials makes it a convenient and worthy place to render models created in other programs like trueSpace or Rhino.


ABC in glass
This is a block that is cut out either A, B or C depending which axis you are looking from.

Don226 tS4 ABC Glass.jpg (28095 bytes)


Lighted Cage
I probably spent way too long on this one. Maybe an hour or two. I was trying to make something that looked good while experimenting with light. I have several mountains at different distances and to make the ground seem less flat there is a very low ridge running left to right the full width of the picture just beyond the sphere. I also fussed a lot with the colored haze over the moon. The sun in setting and very low in the sky. Notice the shadow of the cage on the side of the hill to the right of the cage near the middle of the pic. That is cast by the sun.

Don073 Cage with Moon (for fun).jpg (22713 bytes)


Kristin A & B
The 'Kristin' (my niece) on the left used normal lighting and the one on the right used volumetric lighting. Roughly 15 minutes versus 3.5 hours to render and my brother said he preferred the easier one for the higher contrast. I think I agree but I admire how the volumetric sun makes me want to squint my eyes when I look at it.

This is a test using the Bryce Terrain Editor to make text from bitmap images. Notice the rough edges like they were cut using a hacksaw. Useful in some situations because it adds texture to the glass. I can't remember if I tried smoothing here. I later found the using another program like Amorphium, Raydream or trueSpace to quickly make the text gave me a much lower polygon count but of course I could have done more to the letters with the Bryce Terrain Editor if I had chosen to do so.

Don081 Kristin Lucida BlueGlass.jpg (24039 bytes)Don082 Kristin Lucida BlueGlass VolWrld.jpg (21553 bytes)


Angular Mound
This was one result of an experiment drawing overlapping squares in different shades of gray on a grayscale image then extruding it in the Bryce Terrain Editor. With this material I think it kind of looks like an ultra modern or artsy office complex. If you gave it an adobe texture it would look a lot like a wierd house that can be seen from Highway 280 about 25 minutes south of San Francisco. My problem with this was the difficulty in making the sides straight up and down. I eventually traced it to the fact that the TE basically uses a grid (like volleyball net)  where individual intersections are raised or lowered depending on the grayscale value of the underlying pixel. The problem that totally vertical walls would require placing one point of the net directly over the other which is not possible. Very high resolutions and stretching the resulting terrain vertically while squeezing it horizontally can make very steep sides though. 

Don211 Angular Mound.jpg (32228 bytes)


Cityscape primitives
In the experiment above I had hoped to very easily create a whole cityscape from one or a few terrains. After doing some calculations I decided it was more polygon efficient to build buildings like those below from primitives and copy them semi randomly onto a grid for variety. This also has the advantage that each building can have its own texture. I planned to surround the city center with lower 6 sided buildings to form the outlying areas, a technique which would use very few polygons. Dull but it will probably be effective. I hate it when the best way isn't any fun.  :)  This picture was just a test shot of a group of one of each of the simple buildings I built. I impressed myself with how realistic it already looks with a good texture. The cityscape was only meant to be a background anyway so I guess it doesn't matter that it will be easy to make.

Don217 Cityscape Primitives.jpg (41222 bytes)


Musical Notes
This a test of the concept of using font based notes extruded in Amorphium then rendered in Bryce as the basis of music related animation. I later built a staircase in black and white that looks like a music staff. I'll have to dig it put and post it here for a comparison.

Don196 Music SPW.jpg (24998 bytes)


Happy Birthday Doug
My brother was out of town for two weeks on vacation and only receives my emails at work. I realized Monday morning that the day before had been his birthday so I rushed to get this together so I could email it to him. Only after I was done did I realize he would still be gone for another week so my rushing was for needles. What I like about this image was how I did it from scratch in about two hours with a program I had only been using for about two weeks at the time. I wish you didn't have to have a hazy sky to get a rainbow in Bryce. I guess if I fiddle around enough I can get a somewhat clearer sky and still have a rainbow but this is the result of a lot of rainbow fiddling as it is. There is a light inside the flame in the candle which explains the ring of shadow around the base of the cake. I used two spot lights in front of the model from the right and left with slightly yellow and orange tints, respectively. I have no clue if they were worth the trouble but ya gotta start somewhere.  :)

Don201 Doug HBD 1024.jpg (393588 bytes)


Pyramid Temple
This was one of the first pics I tried to do when I upgraded to Bryce 4 from not touching Bryce 2 in a long time. I made the pyramid with booleans of different pyramid type shapes. The columns meet near the top very neatly though you can't see it here. I had this as my windows wallpaper for a couple weeks before I noticed the cactus are floating in the air! Oops. I did this one before I read the manual far enough to know the down arrow thingy puts stuff on the ground. I always thought the haze at the base of the mountain looked odd. It may be a shadow under the mountain. I never went back to the model to check. My wife thinks the cactus don't look real but I just copied them from Bryce's stock objects to try to show scale.

Don038a Pyramid scene.jpg (35052 bytes)


White Picket Fence
This was the first thing I specifically tried to construct in Bryce besides just experimenting with random booleans. I think it looks pretty neat. But then I am the proud papa. I guess I should try to find a wood bump map to give grain to that white paint. 

Don061 Fence Picket White (posed).jpg (17742 bytes)


2001
I did this one just as a kind of joke to email to my older brother. 2001 was the very first movie I saw in a theater. As simple as this pic was I spent long minutes trying to get the angle right on the obelisk. The surface is supposed to absorb light or something. It is supposed to be really dark. But I needed a little contrast along the sides and to show the bottom just a tad so you could tell it was 3D and not just a flat surface.

Don072 2001 (for Doug).jpg (21264 bytes)

 

This page was last updated on 05/17/00.

 

 

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Revised: February 04, 2004.
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