Computer-Music.com contains articles and product reviews related to making music using computers and creating 3D computer animation in sync with music. Computer-Music.com is also the home page of  Donald S. Griffin, an experienced professional composer, sound effects designer and audio consultant with an emphasis on computer games,  video games and internet music and sound effects. For pricing and contract availability send email to: DGriffin (@) Computer-Music (.) com

Computer-Music.com  contains articles and product reviews related to making music using computers and creating 3D computer animation in sync with music.
Computer-Music.com is also the home page of  Donald S. Griffin, an experienced professional composer, sound effects designer and audio consultant with an emphasis on computer games,  video games and internet music and sound effects. For pricing and contract availability send email to: DGriffin (@) Computer-Music (.) com

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All reviews on this site are always under construction. Additional information is posted as it becomes available.

Steinberg WaveLab 2.02

This article is out of date.

Wavelab is currently at version 4.0 I hope to post a review of that version when time permits.

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Steinberg's WaveLab 2 is a digital audio editor with extensive file librarian capabilities and the ability to make mastering quality CD ROMs very easily. WaveLab's playback selection options are noteworthy for their impressive variety. WaveLab also makes very good use of markers. You can easily set up almost any manner of playback start point, end point, skipping regions, looping and more. Making CDs simply consists of defining highlighting an area of an audio file (otherwise the whole file is included), designating the selection as a CD track (a single click of the mouse) and dragging onto a CD cue sheet. Voila, you CD is ready for burning. WaveLab can keep track of files in a particular project or just keep track of what file you have where and what they are. Most sound processing takes place in a floating window called the Master Section Which consists of a series of slots into which you drop processors including DirectX plugins. These are all applied sequentially in real-time and can be individually disabled without removing them. The result can then be applied directly to the wave file with the click of the Apply button. WaveLab's batch processing is intelligent. It uses techniques that save steps to improve speed. Saving of a very large file can even be done as a batch process while you work in the foreground. To make this work smoothly batch processes can be given higher or lower priority so that your work in the foreground is not slowed.

You can link to Steinberg's web site at http://www.Steinberg.net

(more specific links will be added soon)

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