Your One Stop Shop For Truly Interactive Audio:
Original Music and Arrangements
Highest quality music and arrangements tailor made to fit your product. C.M.C. has done both for a wide variety of products in an even wider variety of styles. From a simple introduction to a self-composing algorithmic script for complex interaction we've done it all and we're always looking for a new challenge.
Sound Effects and Voice Production
Sound effects scripting, recording, processing and conversion. C.M.C. has an excellent suite of all-digital tools and the experience to use them. We'll find it and record and process it or we'll make it up from scratch. Then we'll compile full sound tracks for cinematics or change resolutions and file formats to suit your needs. We will even create music and sound effects that fit each other and your video or game action perfectly.
Interactive Audio Consulting for Computer Games and Multimedia
We can take the audio on your product from concept to gold master. We will develop an audio specification; compile a sound list; help you choose the best hardware and software technologies; hire and record voice actors, composers, and sound designers (or we'll do that for you too if you like;) then we'll manage your audio team keeping them up to date, answering their questions, solving their problems, and monitoring their progress and quality so you can concentrate on other areas.
REAL INTERACTIVE AUDIO
A complete interactive audio package
including composition of original music, arrangements, sound effects, voice recording and processing and audio consulting for games, educational products and multimedia supporting the full range of PC sound devices as well as most dedicated game systems. Computer Music Consulting has developer status and/or business relations with nearly every manufacturer of computer game or computer sound hardware.
"Don does great work and we were thrilled to have him as part of your Destiny team. His attention to detail is remarkable and is a welcomed change in today's fast paced world." - "Wild Bill" Stealy Chairman Interactive Magic
"Don has the rare ability to compose good music to order. This allows the designer to enhance the atmosphere of a product in the way they require. I look forward to working with Don again." - Adrian Earle Development Director Dagger Interactive Technologies Ltd.
"I was amazed at Donald's depth of knowledge and how fast he put together the information we needed." - Kieth Hendrick - President - Road Scholar Software.
- Aladdin (Sega Genesis) Virgin / Disney / Sega - The Jungle Book Virgin Interactive
High Praise For Aladdin:
Electronic Games Video Game Of The Year "swept this category by a landslide...great audiovisuals" - Electronic Games; "great music", (Griffin) "has outdone himself once again with his version of original soundtrack that fits the game like a glove. - Die Hard Game Fan; "great music", "...combines themes and songs from the film's soundtrack with original pieces that fit into the musical spirit of the game... sample the sounds from the Options screen!" - Electronic Games; "Again (Griffin) has nailed down an at-times beautiful, at-times haunting soundtrack, doing justice to the movie themes... for the game's levels." - Video Games; "Aladdin sounds as good as it looks... generating atmosphere and generally complementing everything else rather wonderfully." - Sega Power; "a wonderful movie soundtrack.", "The sounds and music are also top-notch, with lots of emphasis on theme and atmosphere." - Electronic Gaming Monthly; "a treat for the ears." - GamePro. & The Jungle Book: "The toe tappin' soundtrack is great and includes songs like "I Wanna Be Like You" (Arr. by D.S.G.)... The two tunes from the soundtrack, along with the funky jungle beats (one original by D.S.G) compliment the great graphics" - Game Players; "the music is a marvel" - Electronic Gaming Monthly; "great sound and music", "the music is as good as, or better than Aladdin." - Diehard Game Fan.
Articles and Lectures on PC Music and Sound Effects:
including Don't Touch That Volume Dial! (Computer Gaming World Jan. '93); a two part article on new synthesis technologies and sound cards (CGW Apr. & May '94); two lectures to the Bay Area Computer Entertainment Developer's group (BACED) about music and sound effects for computer games and new sound cards; lectures on Interactive Audio at the '94, '96 & '97 (two in '97) Computer Game Developers Conferences.
Better Quality + Better Knowledge + Better Service = A Better Product
For questions or comments contact the webmaster at