Computer-Music.com contains articles and product reviews related to making music using computers and creating 3D computer animation in sync with music. Computer-Music.com is also the home page of  Donald S. Griffin, an experienced professional composer, sound effects designer and audio consultant with an emphasis on computer games,  video games and internet music and sound effects. For pricing and contract availability send email to: DGriffin (@) Computer-Music (.) com

Computer-Music.com  contains articles and product reviews related to making music using computers and creating 3D computer animation in sync with music.
Computer-Music.com is also the home page of  Donald S. Griffin, an experienced professional composer, sound effects designer and audio consultant with an emphasis on computer games,  video games and internet music and sound effects. For pricing and contract availability send email to: DGriffin (@) Computer-Music (.) com

Sound

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Welcome to the sound page for the Computer Music Consulting web site.

As this page grows you will be able to hear a variety of different recordings and not all of them will be music. To hear the sounds on this web site you will need the Real Audio player. The basic player can be downloaded for free from the Real Audio web site. It is very easy to install and is available for a variety of different platforms. The chief advantages of this delivery method are the extremely small file size and the fact that you can begin listening almost right away instead of having to download the whole file. This way you can listen to part of a recording and if you don't want to listen further you can stop the process and begin listening to another one almost immediately. If I simply posted audio files you would have to download the whole file before you could listen to it.

freeplayer_g2.gif (1187 bytes)
Look for this image at the Real Audio web site and click on it to download the free version of the Real Player G2.

undercon.gif (293 bytes)
Real Audio is a new feature on this site so if you have any difficulty playing at least one of these files please let us know by clicking on the email address at the bottom of the page. Thanks.

[HRule Image]

Gig-A-Bytes Interview

This is an interview with a radio show in Texas while I was in a hotel room in Long Beach at the 1998 Computer Game Developers Conference. The first selection sounds better but you may experience interruptions in the audio if you don't have a fast enough internet connection so I have provided a second version that does not sound as good but only requires about half the connection speed.

RealLogoIcon.gif (1022 bytes)   sound.gif (959 bytes)Click here to begin playback of the better recording...

RealLogoIcon.gif (1022 bytes)   sound.gif (959 bytes)Click here to begin playback of the lesser recording...


Computer Music Consulting 1997 Music Demo

This is a seventeen minute music demo with narration originally designed to tapes I distribute at the Computer Game Developers Conference each year. The demo is one continuous block of audio but I have broken it down into nine sections to make it more convenient to listen to using Real Audio. Because of this individual segments may start and end abruptly. I believe these all require Real Audio version G2 to play. The free player is available at the Real Audio site. Read the top of this page for more information.

The following table lists the content down the left. You can year the version that will play best given your modem speed by clicking in either the 56k or 28.8k column. The 56k version sounds much better so you should choose that one if your system and connection can handle it. The original demo is a 44.1 kilohertz 16 bit CD quality file that is 170 megabytes in size. This is just not practical to send over the internet and I don't want visitors to have to wait to hear my music so I chose this system. Keep in mind that files like these that are around 5% of the original file size can not possibly sound as good as the original so you will have to use your imagination to fill in the missing sound quality. I also chose to convert from stereo to mono since not doing so would cut the sound quality in half. Stereo is good but good sound is more important. If your modem can play the file in real-time then the file size doesn't matter since you will not have to wait for the download but I am including it anyway along with the original file size just for general interest.

Computer Music Consulting
1997 Music Demo

(in segments)
Segment Title:

Playing
Time:
(minutes)

56k modem:
mono
(kilobytes)

28.8k modem:
mono
(kilobytes)

Original 44.1/16
stereo WAV file
(size info only)
(kilobytes)

#1  Introduction

0:20 sound.gif (959 bytes)     83 sound.gif (959 bytes)   49   3,138

#2  F-16

1:49 sound.gif (959 bytes)   437 sound.gif (959 bytes) 287 18,805

#3  Destiny

2:44 sound.gif (959 bytes)   655 sound.gif (959 bytes) 427 28,137

#4  Phoenix Fighter

1:51 sound.gif (959 bytes)   446 sound.gif (959 bytes) 292 19,081

#5  Monopoly Deluxe

1:13 sound.gif (959 bytes)   291 sound.gif (959 bytes) 184 12,179

#6  Aladdin Original Music

2:17 sound.gif (959 bytes)   546 sound.gif (959 bytes) 357 23,493

#7  Jungle Book & Aladdin Arrangements

2:03 sound.gif (959 bytes)   491 sound.gif (959 bytes) 314 20,817

#8  American Civil War Fife&Drum / Brass

4:13 sound.gif (959 bytes)1,009 sound.gif (959 bytes) 653 43,251

#9  Conclusion

0:25 sound.gif (959 bytes)   101 sound.gif (959 bytes)   66 3,953

Totals:

16:10 3,609 2,414 172,854

If you have any comments about the music you have just heard you can send them to me by clicking the email address at the bottom of this page.


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For questions or comments contact the webmaster at
(you will have to remove the parentheses and  spaces; sorry but spam is a problem)
 dgriffin (@) computer-music (.) com
Copyright 1996-2004 Donald S. Griffin - Computer Music Consulting. All rights reserved.
Revised: February 04, 2004.
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